#include "sComponentLevel.h"
#include "sCILevel.h"
#include "sGUI.h"

namespace sgui
{
namespace res
{

const std::wstring sComponentLevel::COMPONENT_NAME = L"LEVEL";

inst::sComponentInstance* sComponentLevel::getInstance(sGUI& gui, const res::sComponentObject& object, inst::sComponentInstance* parent)
{
	return new inst::sComponentInstanceLevel(gui, object, parent);
}
    
const std::wstring sComponentLevel::getClass() const
{
	return COMPONENT_NAME;
}

sComponentLevel::sComponentLevel(sGUI& gui, const std::wstring& name) :
	sComponent(gui, name)
{
	//
}

sComponentLevel::~sComponentLevel()
{
	//
}

};
};